Art.
8 Playing
time, tied score and overtime
8.1. The
game shall consist of 4 quarters
of 10 minutes each.
8.2. There
shall be an interval of play of 20 minutes before the game is
scheduled to begin.
8.3. There
shall be the intervals of play of 2 minutes between the first and
second quarter
(first half), between the third and fourth quarter
(second half) and before each overtime.
8.4. There
shall be a half-time interval of play of 15 minutes.
8.5. An
interval of play begins:
-
20 minutes before the game is scheduled to begin.
-
When the game clock signal sounds for the end of the quarter or overtimes.
8.6. An
interval of play ends:
-
At the beginning of the first quarter when the ball leaves the hand(s) of the crew chief on the toss for the jump ball.
-
At the beginning of all other quarters and overtimes when the ball is at the disposal of the player taking the throw-in.
8.7.
If the score is tied at the end of the fourth quarter,
the game shall continue with
as
many
overtimes of 5 minutes duration each as
necessary to break the tie.
If
the aggregated score of both games for a 2-games home and away total
points series competition system is tied at the end of the second
game, this game shall continue with
as many overtimes of 5 minutes duration each
as necessary to break the tie.
8.8. If
a foul is committed when or just before the game clock signal sounds
for the end of the quarter
or overtime,
any eventual free throw(s) shall be administered after the end of the
quarter
or overtime.
If
an overtime(s)
is required as a result of this free throw(s) then all fouls that are
committed after the end of the quarter
or overtime
shall be considered to have occurred during an interval of play and
the free throws shall be administered before the beginning of the
following
overtime.
Art.
9 Beginning
and end of a quarter
or the game
9.1. The
first quarter
begins when the ball leaves the hand(s) of the crew chief on the toss
for the jump ball.
9.2. All
other quarters
or overtimes
begin when the ball is at the disposal of the player taking the
throw-in.
9.3. The
game cannot begin if one of the teams is not on the playing court
with 5 players ready to play.
9.4. For
all games, the first team named in the schedule (home team) shall
have the team bench and its own basket on the left side of the
scorer’s table, facing the playing court.
However,
if the 2 teams agree, they may interchange the team benches and/or
baskets.
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9.5. Before
the first and third quarter,
teams are entitled to warm-up in the half of the playing court in
which their opponents' basket is located.
9.6. Teams
shall exchange baskets for the second half.
9.7. In
all overtimes
the teams shall continue to play towards the same baskets as in the
fourth quarter.
9.8. A
quarter,
overtime
or game shall end when the game clock signal sounds for the end of
the quarter
or overtime.
When the backboard is equipped with red
lighting around its perimeter, the lighting takes precedence over the
game clock signal sound.
Art.
10 Status
of the ball
10.1. The
ball can be either live or dead.
10.2. The
ball becomes live
when:
-
During the jump ball, the ball leaves the hand(s) of the crew chief on the toss.
-
During a free throw, the ball is at the disposal of the free-throw shooter.
-
During a throw-in, the ball is at the disposal of the player taking the throw-in.
10.3. The
ball becomes dead
when:
-
Any field goal or free throw is made.
-
An official blows his whistle while the ball is live.
-
It is apparent that the ball will not enter the basket on a free throw which is to be followed by:
-
Another free throw(s).
-
A further penalty (free throw(s) and/or possession).
-
The game clock signal sounds for the end of the quarter or overtime.
-
The shot clock signal sounds while a team is in control of the ball.
-
The ball in flight on a shot for a field goal is touched by a player from either team after:
-
An official blows his whistle.
-
The game clock signal sounds for the end of the quarter or overtime.
-
The shot clock signal sounds.
10.4. The
ball does not become dead and the goal counts if made when:
-
The ball is in flight on a shot for a field goal and:
-
An official blows his whistle.
-
The game clock signal sounds for the end of the quarter or overtime.
-
The shot clock signal sounds.
-
The ball is in flight on a free throw and an official blows his whistle for any rule infraction other than by the free-throw shooter.
-
A player commits a foul on any opponent while the ball is in the control of the opponent in the act of shooting for a field goal and who finishes his shot with a continuous motion which started before the foul occurred.
This
provision does not apply, and the goal shall not count if:
-
After an official blows his whistle and an entirely new act of shooting is made.
-
During the continuous motion of a player in the act of shooting the game clock signal sounds for the end of the quarter or overtime or the shot clock signal sounds.
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Art.
11 Location
of a player and an official
11.1. The
location of a player is determined by where he is touching the floor.
While
he is airborne, he retains the same status he had when he last
touched the floor. This includes the boundary line, the centre line,
the 3-point line, the free-throw line, the lines delimiting the
restricted area and the lines delimiting the no-charge semi-circle
area.
11.2. The
location of an official is determined in the same manner as that of a
player. When the ball touches an official, it is the same as touching
the floor at the official's location.
Art.
12 Jump
ball and alternating possession
12.1. Jump
ball definition
12.1.1. A
jump ball occurs
when an official tosses the ball in the centre circle between any
2
opponents at the beginning of the first quarter.
12.1.2. A
held ball occurs
when one or more players from opposing teams have one or both
hands
firmly on the ball so that neither player can gain control without
undue roughness.
12.2. Jump
ball procedure
12.2.1. Each
jumper shall stand with both feet inside the half of the centre
circle nearest to his own basket with one foot close to the centre
line.
12.2.2. Team-mates
may not occupy adjacent positions around the circle if an opponent
wishes to occupy one of those positions.
12.2.3. The
official shall then toss the ball vertically upwards between the 2
opponents, higher than either of them can reach by jumping.
12.2.4. The
ball must be tapped with the hand(s) of at least one of the jumpers
after it reaches its highest point.
12.2.5. Neither
jumper shall leave his position until the ball has been legally
tapped.
12.2.6. Neither
jumper may catch the ball or tap it more than twice until it has
touched one of the non-jumpers or the floor.
12.2.7. If
the ball is not tapped by at least one of the jumpers, the jump ball
shall be repeated.
12.2.8. No
part of a non-jumper's body may be on or over the circle line
(cylinder) before the ball has been tapped.
An
infraction of Art. 12.2.1, 12.2.4, 12.2.5, 12.2.6,
and 12.2.8 is a violation.
12.3. Jump
ball situations
A
jump ball situation occurs when:
-
A held ball is called.
-
The ball goes out-of-bounds and the officials are in doubt or disagree about which of the opponents last touched the ball.
-
A double free-throw violation occurs during an unsuccessful last free throw.
-
A live ball lodges between the ring and the backboard except: ▬ Between free throws,
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-
After the last free throw followed by a throw-in from the throw-in line in the team’s frontcourt.
-
The ball becomes dead when neither team has control of the ball nor is entitled to the ball.
-
After the cancellation of equal penalties against both teams, if there are no other foul penalties remaining for administration and neither team had control of the ball nor was entitled to the ball before the first foul or violation.
-
All quarters and overtimes other than the first quarter are to begin.
12.4. Alternating
possession definition
12.4.1. Alternating
possession is a method of causing the ball to become live with a
throw-in rather than a jump ball.
12.4.2. Alternating
possession throw-in:
-
Begins when the ball is at the disposal of the player taking the throw-in.
-
Ends when:
-
The ball touches or is legally touched by a player on the playing court.
-
The team taking the throw-in commits a violation.
-
A live ball lodges between the ring and the backboard during a throw-in.
12.5. Alternating
possession procedure
12.5.1. In
all jump ball situations teams shall
alternate possession of the ball for a throw-in at the place nearest
to where the jump ball situation occurs.
12.5.2. The
team that does not gain control of the live ball on the playing court
after the jump ball shall
be entitled to the first alternating possession.
12.5.3. The
team entitled to the next alternating possession at the end of any
quarter
or
overtime
shall
begin the next
quarter or overtime with
a throw-in at the centre line
extended,
opposite the scorer’s table, unless there are further free throws
and a possession penalty to be administered.
12.5.4. The
team entitled to the alternating possession throw-in shall be
indicated by the alternating possession arrow in the direction of the
opponents’ basket. The direction of the alternating possession
arrow shall
be reversed immediately when the alterna-ting possession throw-in
ends.
12.5.5. A
violation by a team during its alternating possession throw-in causes
that team to lose the alternating possession throw-in. The direction
of the alternating possession arrow shall
be reversed immediately, indicating that the opponents of the
violating team shall
be entitled to the alternating possession throw-in at the next jump
ball situation. The game shall then be resumed by awarding the ball
to the opponents of the violating team for a throw-in at the place of
the original throw-in.
12.5.6. A
foul by either team:
-
Before the beginning of a quarter or overtime other than the first quarter, or
-
During the alternating possession throw-in,
does
not cause the team entitled to the throw-in to lose that alternating
possession.
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Art.
13 How
the ball is played
13.1. Definition
During
the game, the ball is played with the hand(s) only and may be passed,
thrown, tapped, rolled or dribbled in any direction, subject to the
restrictions of these rules.
13.2. Rule
A
player shall not run with the ball, deliberately kick or block it
with any part of the leg or strike it with the fist.
However,
to accidentally come into contact with or touch the ball with any
part of the leg is not a violation.
An
infraction of Art. 13.2 is a violation.
Art.
14 Control
of the ball
14.1. Definition
14.1.1. Team
control starts
when a player of that team is in control of a live ball by holding or
dribbling it or has a live ball at his disposal.
14.1.2. Team
control continues
when:
-
A player of that team is in control of a live ball.
-
The ball is being passed between team-mates.
14.1.3. Team
control ends
when:
-
An opponent gains control.
-
The ball becomes dead.
-
The ball has left the player's hand(s) on a shot for a field goal or for a free throw.
Art.
15 Player
in the act of shooting
15.1. Definition
15.1.1. A
shot
for a field goal or a free throw is when the ball is held in a
player’s hand(s) and is then thrown into the air towards the
opponents' basket.
A
tap is
when the ball is directed with the hand(s) towards the opponents'
basket.
-
dunk is when the ball is forced downwards into the opponents' basket with one or both hands.
A
tap and a dunk are also considered as shots for a field goal.
15.1.2. The
act
of shooting:
-
Begins when the player starts the continuous movement normally preceding the release of the ball and, in the judgement of an official, he has started an attempt to score by throwing, tapping or dunking the ball towards the opponents' basket.
-
Ends when the ball has left the player’s hand(s) and, in the case of an airborne shooter, both feet have returned to the floor.
During
his act of shooting the player might have his arm(s) held by an
opponent, thus preventing him from scoring. In
this case it is not essential that the ball leaves the
player's
hand(s).
When
a player is
in the act of shooting and after being fouled he passes the ball off,
he
is no longer considered to have been in the act of shooting.
There
is no relationship between the number of legal steps taken and the
act of shooting.
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15.1.3. A
continuous
movement
in the act of shooting:
-
Begins when the ball has come to rest in the player's hand(s) and the shooting motion, usually upward, has started.
-
May include the player's arm(s) and/or body movement in his attempt to shoot for a field goal.
-
Ends when the ball has left the player’s hand(s), or if an entirely new act of shooting is made.
Art.
16 Goal:
When made and its value
16.1. Definition
16.1.1. A
goal is made when a live ball enters the basket from above and
remains within or passes through the basket entirely.
16.1.2. The
ball is considered to be within the basket when the slightest part of
the ball is within the basket and below the level of the ring.
16.2. Rule
16.2.1. A
goal is credited to the team attacking the opponents’ basket into
which the ball has entered as follows:
-
A goal released from a free throw counts 1 point.
-
A goal released from the 2-point field goal area counts 2 points.
-
A goal released from the 3-point field goal area counts 3 points.
-
After the ball has touched the ring on a last free throw and is legally touched by an offensive or defensive player before it enters the basket, the goal counts 2 points.
16.2.2. If
a player accidentally
scores a field goal in his team’s basket, the goal counts 2 points
and shall be recorded as having been scored by the captain of the
opponents’
team on the playing court.
16.2.3. If
a player deliberately
scores a field goal in his team’s basket, it is a violation and the
goal does not count.
16.2.4. If
a player causes the entire ball to pass through the basket from
below, it is a violation.
16.2.5. The
game clock must indicate 0:00.3 (3 tenths of a second) or more for a
player to gain control of the ball on a throw-in or on a rebound
after the last
free
throw in order to attempt a shot for a field goal. If the game clock
indicates 0:00.2 or 0:00.1 the only type of a valid field goal made
is by tapping or directly dunking the ball.
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Art.
17 Throw-in
17.1. Definition
17.1.1. A
throw-in occurs when the ball is passed into the playing court by the
out-of-bounds player taking the throw-in.
17.2. Procedure
17.2.1. An
official must hand or place the ball at the disposal of the player
taking the throw-in. He may also toss or bounce pass the ball
provided that:
-
The official is no more than 4 m from the player taking the throw-in.
-
The player taking the throw-in is at the correct place as designated by the official.
17.2.2. The
player shall take the throw-in at the place nearest to the infraction
or where the game was stopped by the official, except directly behind
the backboard.
17.2.3. At
the beginning of all quarters and overtimes other than the first
quarter, the throw-in
shall be administered at the centre line extended, opposite the
scorer's table.
The
player taking the throw-in shall have one foot on either side of the
centre line extended, opposite the scorer’s table, and shall be
entitled to pass the ball to a team-mate at any place on the playing
court.
17.2.4. When
the game clock shows 2:00 minutes or less in the fourth quarter
or overtime,
following a time-out taken by the team that is entitled to the
possession of the ball from its backcourt, the
coach of that team has the right to decide whether the
subsequent throw-in shall be administered from the throw-in line in
the team’s frontcourt or from the team’s backcourt at the place
nearest to where the ball was located
when the game was stopped.
17.2.5. Following
a personal foul committed by a player of the team in control of a
live ball, or of the team entitled to the ball, the subsequent
throw-in shall be administered at the place nearest to the
infraction.
17.2.6. Following
a technical foul, the subsequent throw-in shall be administered at
the place nearest
to where the ball was located when the technical foul was called,
unless there is a jump ball situation or before the start of the
first quarter.
17.2.7. Following
an unsportsmanlike or disqualifying foul, the subsequent throw-in
shall be administered
from the throw-in line at the team’s frontcourt.
17.2.8. Following
a fighting, the subsequent throw-in shall be administered as stated
in Art.
39.
17.2.9. Whenever
the ball enters the basket, but the field goal or the free throw is
not valid, the subsequent throw-in shall be administered at the
free-throw line extended.
17.2.10. Following
a successful field goal or a successful last
free
throw:
-
Any player of the non-scoring team shall take the throw-in at any place behind that team’s endline. This is also applicable after an official hands or places the ball at the disposal of the player taking the throw-in after a time-out or after any interruption of the game following a successful field goal or a successful last free throw.
-
The player taking the throw-in may move laterally and/or backwards and the ball may be passed between team-mates behind the endline, but the 5 second count starts when the ball is at the disposal of the first player out-of-bounds.
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17.3. Rule
17.3.1. The
player taking the throw-in shall not:
-
Take more than 5 seconds to release the ball.
-
Step into the playing court while having the ball in his hand(s).
-
Cause the ball to touch out-of-bounds, after it has been released on the throw-in.
-
Touch the ball on the playing court before it has touched another player.
-
Cause the ball to enter the basket directly.
-
Move from the designated throw-in place behind the boundary line laterally in one or both directions, exceeding a total distance of 1 m before releasing the ball. However, he is permitted to move directly backwards from the boundary line as far as circumstances allow.
17.3.2. During
the throw-in other player(s) shall not:
-
Have any part of their bodies over the boundary line before the ball has been thrown-in across the boundary line.
-
Be closer than 1 m to the player taking the throw-in when the throw-in place has less than 2 m distance between the boundary line and any out-of-bounds obstructions.
17.3.3. When
the game clock shows 2:00 minutes or less in the fourth quarter and
in each overtime,
and there is a throw-in, the official shall use an illegal boundary
line crossing signal as a warning while administering the throw-in.
If
a defensive player:
-
Moves any part of his body over the boundary line to interfere with a throw-in, or
-
Is closer than 1 m to the player taking the throw-in when the throw-in place has less than 2 m distance,
it
is a violation and shall lead to a technical foul.
An
infraction of Art. 17.3 is a violation.
17.4. Penalty
The
ball is awarded to the opponents for a throw-in at the place of the
original throw-in.
Art.
18 Time-out
18.1. Definition
A
time-out is an interruption of the game requested by the coach or
assistant coach.
18.2. Rule
18.2.1. Each
time-out shall last 1 minute.
18.2.2. A
time-out may be granted during a time-out opportunity.
18.2.3. A
time-out opportunity begins when:
-
For both teams, the ball becomes dead, the game clock is stopped and the official has ended his communication with the scorer's table.
-
For both teams, the ball becomes dead following a successful last free throw.
-
For the non-scoring team, a field goal is scored.
18.2.4. A
time-out opportunity ends when the ball is at the disposal of a
player for a throw-in or for a first
free throw.
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18.2.5. Each
team may be granted:
-
2 time-outs during the first half.
-
3 time-outs during the second half with a maximum of 2 of these time-outs when the game clock shows 2:00 minutes or less in the fourth quarter.
-
1 time-out during each overtime.
18.2.6. Unused
time-outs may not be carried over to the next half or overtime.
18.2.7. A
time-out is charged against the team whose coach first made a request
unless the time-out is granted following a field goal scored by the
opponents and without an infraction having been called.
18.2.8. A
time-out shall not be permitted to the scoring team when the game
clock shows 2:00 minutes or less in the fourth quarter
and in each overtime
and, following a successful field goal unless an official has
interrupted the game.
18.3. Procedure
18.3.1. Only
a coach or assistant coach has the right to request a time-out. He
shall establish visual contact with the scorer or he shall go to the
scorer’s table and ask clearly for a time-out, making the proper
conventional sign with his hands.
18.3.2. A
time-out request may be cancelled only before the scorer's signal has
sounded for such a request.
18.3.3. The
time-out period:
-
Begins when the official blows his whistle and gives the time-out signal.
-
Ends when the official blows his whistle and beckons the teams back on the playing court.
18.3.4. As
soon as a time-out opportunity begins, the scorer shall sound his
signal to notify the officials that a team has requested a time-out.
If
a field goal is scored against a team which has requested a time-out,
the timer shall immediately stop the game clock and sound his signal.
18.3.5. During
the time-out and during an interval of play before the beginning of
the second and
fourth quarter or
each
overtime the
players may leave the playing court and sit
on
the team bench and any
person permitted to sit on the team bench
may enter the playing court provided they remain within the vicinity
of their team bench area.
18.3.6. If
the request for the time-out is made by either team after the ball is
at the disposal of the free-throw shooter for the first
free
throw, the time-out shall be granted if:
-
The last free throw is successful.
-
The last free throw, if not successful, is followed by a throw-in.
-
A foul is called between free throws. In this case the free throw(s) shall be completed, and the time-out shall be permitted before the new foul penalty is administered, unless otherwise stated in these rules.
-
A foul is called before the ball becomes live after the last free throw. In this case the time-out shall be permitted before the new foul penalty is administered.
-
A violation is called before the ball becomes live after the last free throw. In this case the time-out shall be permitted before the throw-in is administered.
In
the event of consecutive sets of free throws and/or possession of the
ball resulting from more than 1 foul penalty, each set is to be
treated separately.
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Art.
19 Substitution
19.1. Definition
A
substitution is an interruption of the game requested by the
substitute to become a player.
19.2. Rule
19.2.1. A
team may substitute a player(s) during a substitution opportunity.
19.2.2. A
substitution opportunity begins when:
-
For both teams, the ball becomes dead, the game clock is stopped and the official has ended his communication with the scorer's table.
-
For both teams, the ball becomes dead following a successful last free throw.
-
For the non-scoring team, a field goal is scored when the game clock shows 2:00 minutes or less in the fourth quarter and in each overtime.
19.2.3. A
substitution opportunity ends when the ball is at the disposal of a
player for a throw-in or a first
free
throw.
19.2.4. A
player who has become a substitute and a substitute who has become a
player cannot respectively re-enter the game or leave the game until
the ball becomes dead again, after a clock-running phase of the game,
unless:
-
The team is reduced to fewer than 5 players on the playing court.
-
The player entitled to the free-throws as the result of the correction of an error is on the team bench after having been legally substituted.
19.2.5. A
substitution shall not be permitted to the scoring team when the game
clock is stopped following a successful field goal when the game
clock shows 2:00 minutes or less in the fourth quarter
and in each overtime
unless an official has interrupted the game.
19.3. Procedure
19.3.1. Only
a substitute has the right to request a substitution. He (not the
coach or the assistant coach) shall go to the scorer’s table and
ask clearly for a substitution, making the proper conventional sign
with his hands, or sit on the substitution chair. He must be ready to
play immediately.
19.3.2. A
substitution request may be cancelled only before the scorer's signal
has sounded for such a request.
19.3.3. As
soon as a substitution opportunity begins, the scorer shall sound his
signal to notify the officials that a request for a substitution has
been made.
19.3.4. The
substitute shall remain outside the boundary line until the official
blows his whistle, gives the substitution signal and beckons him to
enter the playing court.
19.3.5. The
player being substituted is permitted to go directly to his team
bench without reporting either to the scorer or the official.
19.3.6. Substitutions
shall be completed as quickly as possible. A player who has committed
5 fouls or has been disqualified must be substituted immediately
(taking no
more than
30 seconds). If, in the judgement of an official, there is a delay of
the game, a time-out shall be charged against the offending team. If
the team has no time-out remaining, a technical foul for delaying the
game may be charged against the coach, recorded as 'B'.
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19.3.7. If
a substitution is requested during a time-out or during an interval
of play other than the half-time interval, the substitute must report
to the scorer before entering the game.
19.3.8. If
the free-throw shooter must be substituted because he:
-
Is injured, or
-
Has committed 5 fouls, or
-
Has been disqualified,
the
free
throw(s) must be attempted by his substitute who may not be
substituted
again
until he has played in the next clock-running phase of the game.
19.3.9. If
the request for a substitution is made by either team after the ball
is at the disposal of the free-throw shooter for the first
free
throw, the substitution shall be granted if:
-
The last free throw is successful.
-
The last free throw, if not successful, is followed by a throw-in.
-
A foul is called between free throws. In this case the free throw(s) shall be completed, and the substitution shall be permitted before the new foul penalty is administered, unless otherwise stated in these rules.
-
A foul is called before the ball becomes live after the last free throw. In this case the substitution shall be permitted before the new foul penalty is administered.
-
A violation is called before the ball becomes live after the last free throw. In this case the substitution shall be permitted before the throw-in is administered.
In
the event of consecutive sets of free throws and/or possession of the
ball resulting from more than 1 foul penalty, each set is to be
treated separately.
Art.
20 Game
lost by forfeit
20.1. Rule
A
team shall lose the game by forfeit if:
-
The team is not present or is unable to field 5 players ready to play 15 minutes after the game is scheduled to begin.
-
Its actions prevent the game from being played.
-
It refuses to play after being instructed to do so by the crew chief.
20.2. Penalty
20.2.1. The
game is awarded to the opponents and the score shall be 20 to 0.
Furthermore, the forfeiting team shall receive 0 classification
points.
20.2.2. For
a 2-games (home and away) total points series (aggregate score) and
for Play-Offs (best of 3), the team that forfeits in the first,
second, or third game shall lose the series or Play-Offs by
'forfeit'. This does not apply for Play-Offs (best of 5 and
best of
7).
20.2.3. If
in a tournament the team forfeits for the second time, the team shall
be disqualified from the tournament and the results of all games
played by this team shall be nullified.
October
2018 OFFICIAL
BASKETBALL RULES 2018 Page
27 of 94
Art.
21 Game
lost by default
21.1. Rule
A
team shall lose a game by default if, during the game, the team has
fewer than 2 players on the playing court ready to play.
21.2. Penalty
21.2.1. If
the team to which the game is awarded is ahead, the score shall stand
as at the time when the game was stopped. If the team to which the
game is awarded is not ahead, the score shall be recorded as 2 to 0
in its favour. The defaulting team shall receive 1 classification
point.
21.2.2.
For a 2-games (home and away) total point series (aggregate
score), the team that defaults in the first or in the second game
shall lose the series by 'default'.
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