Art. 8 Playing time, tied score and overtime

8.1. The game shall consist of 4 quarters of 10 minutes each.

8.2. There shall be an interval of play of 20 minutes before the game is scheduled to begin.

8.3. There shall be the intervals of play of 2 minutes between the first and second quarter (first half), between the third and fourth quarter (second half) and before each overtime.


8.4. There shall be a half-time interval of play of 15 minutes.

8.5. An interval of play begins:

  • 20 minutes before the game is scheduled to begin.

  • When the game clock signal sounds for the end of the quarter or overtimes.

8.6. An interval of play ends:

  • At the beginning of the first quarter when the ball leaves the hand(s) of the crew chief on the toss for the jump ball.

  • At the beginning of all other quarters and overtimes when the ball is at the disposal of the player taking the throw-in.

8.7. If the score is tied at the end of the fourth quarter, the game shall continue with as many overtimes of 5 minutes duration each as necessary to break the tie.

If the aggregated score of both games for a 2-games home and away total points series competition system is tied at the end of the second game, this game shall continue with as many overtimes of 5 minutes duration each as necessary to break the tie.

8.8. If a foul is committed when or just before the game clock signal sounds for the end of the quarter or overtime, any eventual free throw(s) shall be administered after the end of the quarter or overtime.

If an overtime(s) is required as a result of this free throw(s) then all fouls that are committed after the end of the quarter or overtime shall be considered to have occurred during an interval of play and the free throws shall be administered before the beginning of the following overtime.

Art. 9 Beginning and end of a quarter or the game

9.1. The first quarter begins when the ball leaves the hand(s) of the crew chief on the toss for the jump ball.

9.2. All other quarters or overtimes begin when the ball is at the disposal of the player taking the throw-in.

9.3. The game cannot begin if one of the teams is not on the playing court with 5 players ready to play.

9.4. For all games, the first team named in the schedule (home team) shall have the team bench and its own basket on the left side of the scorer’s table, facing the playing court.

However, if the 2 teams agree, they may interchange the team benches and/or baskets.


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9.5. Before the first and third quarter, teams are entitled to warm-up in the half of the playing court in which their opponents' basket is located.


9.6. Teams shall exchange baskets for the second half.

9.7. In all overtimes the teams shall continue to play towards the same baskets as in the fourth quarter.

9.8. A quarter, overtime or game shall end when the game clock signal sounds for the end of the quarter or overtime. When the backboard is equipped with red lighting around its perimeter, the lighting takes precedence over the game clock signal sound.

Art. 10 Status of the ball

10.1. The ball can be either live or dead.

10.2. The ball becomes live when:

  • During the jump ball, the ball leaves the hand(s) of the crew chief on the toss.

  • During a free throw, the ball is at the disposal of the free-throw shooter.

  • During a throw-in, the ball is at the disposal of the player taking the throw-in.

10.3. The ball becomes dead when:

  • Any field goal or free throw is made.

  • An official blows his whistle while the ball is live.

  • It is apparent that the ball will not enter the basket on a free throw which is to be followed by:

    • Another free throw(s).
    • A further penalty (free throw(s) and/or possession).

  • The game clock signal sounds for the end of the quarter or overtime.

  • The shot clock signal sounds while a team is in control of the ball.

  • The ball in flight on a shot for a field goal is touched by a player from either team after:

    • An official blows his whistle.
    • The game clock signal sounds for the end of the quarter or overtime.

    • The shot clock signal sounds.

10.4. The ball does not become dead and the goal counts if made when:

  • The ball is in flight on a shot for a field goal and:

    • An official blows his whistle.
    • The game clock signal sounds for the end of the quarter or overtime.

    • The shot clock signal sounds.

  • The ball is in flight on a free throw and an official blows his whistle for any rule infraction other than by the free-throw shooter.

  • A player commits a foul on any opponent while the ball is in the control of the opponent in the act of shooting for a field goal and who finishes his shot with a continuous motion which started before the foul occurred.

This provision does not apply, and the goal shall not count if:

    • After an official blows his whistle and an entirely new act of shooting is made.
    • During the continuous motion of a player in the act of shooting the game clock signal sounds for the end of the quarter or overtime or the shot clock signal sounds.



Page 18 of 94 OFFICIAL BASKETBALL RULES 2018 October 2018
Art. 11 Location of a player and an official


11.1. The location of a player is determined by where he is touching the floor.

While he is airborne, he retains the same status he had when he last touched the floor. This includes the boundary line, the centre line, the 3-point line, the free-throw line, the lines delimiting the restricted area and the lines delimiting the no-charge semi-circle area.

11.2. The location of an official is determined in the same manner as that of a player. When the ball touches an official, it is the same as touching the floor at the official's location.

Art. 12 Jump ball and alternating possession

12.1. Jump ball definition

12.1.1. A jump ball occurs when an official tosses the ball in the centre circle between any

2 opponents at the beginning of the first quarter.

12.1.2. A held ball occurs when one or more players from opposing teams have one or both hands firmly on the ball so that neither player can gain control without undue roughness.

12.2. Jump ball procedure

12.2.1. Each jumper shall stand with both feet inside the half of the centre circle nearest to his own basket with one foot close to the centre line.

12.2.2. Team-mates may not occupy adjacent positions around the circle if an opponent wishes to occupy one of those positions.

12.2.3. The official shall then toss the ball vertically upwards between the 2 opponents, higher than either of them can reach by jumping.

12.2.4. The ball must be tapped with the hand(s) of at least one of the jumpers after it reaches its highest point.

12.2.5. Neither jumper shall leave his position until the ball has been legally tapped.

12.2.6. Neither jumper may catch the ball or tap it more than twice until it has touched one of the non-jumpers or the floor.

12.2.7. If the ball is not tapped by at least one of the jumpers, the jump ball shall be repeated.

12.2.8. No part of a non-jumper's body may be on or over the circle line (cylinder) before the ball has been tapped.

An infraction of Art. 12.2.1, 12.2.4, 12.2.5, 12.2.6, and 12.2.8 is a violation.

12.3. Jump ball situations

A jump ball situation occurs when:

  • A held ball is called.

  • The ball goes out-of-bounds and the officials are in doubt or disagree about which of the opponents last touched the ball.

  • A double free-throw violation occurs during an unsuccessful last free throw.

  • A live ball lodges between the ring and the backboard except: Between free throws,

October 2018 OFFICIAL BASKETBALL RULES 2018 Page 19 of 94
    • After the last free throw followed by a throw-in from the throw-in line in the team’s frontcourt.


  • The ball becomes dead when neither team has control of the ball nor is entitled to the ball.

  • After the cancellation of equal penalties against both teams, if there are no other foul penalties remaining for administration and neither team had control of the ball nor was entitled to the ball before the first foul or violation.

  • All quarters and overtimes other than the first quarter are to begin.

12.4. Alternating possession definition

12.4.1. Alternating possession is a method of causing the ball to become live with a throw-in rather than a jump ball.

12.4.2. Alternating possession throw-in:

  • Begins when the ball is at the disposal of the player taking the throw-in.

  • Ends when:

    • The ball touches or is legally touched by a player on the playing court.

    • The team taking the throw-in commits a violation.
    • A live ball lodges between the ring and the backboard during a throw-in.

12.5. Alternating possession procedure

12.5.1. In all jump ball situations teams shall alternate possession of the ball for a throw-in at the place nearest to where the jump ball situation occurs.

12.5.2. The team that does not gain control of the live ball on the playing court after the jump ball shall be entitled to the first alternating possession.

12.5.3. The team entitled to the next alternating possession at the end of any quarter or overtime shall begin the next quarter or overtime with a throw-in at the centre line extended, opposite the scorer’s table, unless there are further free throws and a possession penalty to be administered.

12.5.4. The team entitled to the alternating possession throw-in shall be indicated by the alternating possession arrow in the direction of the opponents’ basket. The direction of the alternating possession arrow shall be reversed immediately when the alterna-ting possession throw-in ends.

12.5.5. A violation by a team during its alternating possession throw-in causes that team to lose the alternating possession throw-in. The direction of the alternating possession arrow shall be reversed immediately, indicating that the opponents of the violating team shall be entitled to the alternating possession throw-in at the next jump ball situation. The game shall then be resumed by awarding the ball to the opponents of the violating team for a throw-in at the place of the original throw-in.

12.5.6. A foul by either team:

  • Before the beginning of a quarter or overtime other than the first quarter, or

  • During the alternating possession throw-in,

does not cause the team entitled to the throw-in to lose that alternating possession.






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Art. 13 How the ball is played


13.1. Definition

During the game, the ball is played with the hand(s) only and may be passed, thrown, tapped, rolled or dribbled in any direction, subject to the restrictions of these rules.

13.2. Rule

A player shall not run with the ball, deliberately kick or block it with any part of the leg or strike it with the fist.

However, to accidentally come into contact with or touch the ball with any part of the leg is not a violation.

An infraction of Art. 13.2 is a violation.

Art. 14 Control of the ball

14.1. Definition

14.1.1. Team control starts when a player of that team is in control of a live ball by holding or dribbling it or has a live ball at his disposal.

14.1.2. Team control continues when:

  • A player of that team is in control of a live ball.

  • The ball is being passed between team-mates.

14.1.3. Team control ends when:

  • An opponent gains control.

  • The ball becomes dead.

  • The ball has left the player's hand(s) on a shot for a field goal or for a free throw.

Art. 15 Player in the act of shooting

15.1. Definition

15.1.1. A shot for a field goal or a free throw is when the ball is held in a player’s hand(s) and is then thrown into the air towards the opponents' basket.

A tap is when the ball is directed with the hand(s) towards the opponents' basket.

  1. dunk is when the ball is forced downwards into the opponents' basket with one or both hands.

A tap and a dunk are also considered as shots for a field goal.

15.1.2. The act of shooting:

  • Begins when the player starts the continuous movement normally preceding the release of the ball and, in the judgement of an official, he has started an attempt to score by throwing, tapping or dunking the ball towards the opponents' basket.

  • Ends when the ball has left the player’s hand(s) and, in the case of an airborne shooter, both feet have returned to the floor.

During his act of shooting the player might have his arm(s) held by an opponent, thus preventing him from scoring. In this case it is not essential that the ball leaves the player's hand(s).

When a player is in the act of shooting and after being fouled he passes the ball off, he is no longer considered to have been in the act of shooting.

There is no relationship between the number of legal steps taken and the act of shooting.

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15.1.3. A continuous movement in the act of shooting:


  • Begins when the ball has come to rest in the player's hand(s) and the shooting motion, usually upward, has started.

  • May include the player's arm(s) and/or body movement in his attempt to shoot for a field goal.

  • Ends when the ball has left the player’s hand(s), or if an entirely new act of shooting is made.

Art. 16 Goal: When made and its value

16.1. Definition

16.1.1. A goal is made when a live ball enters the basket from above and remains within or passes through the basket entirely.

16.1.2. The ball is considered to be within the basket when the slightest part of the ball is within the basket and below the level of the ring.

16.2. Rule

16.2.1. A goal is credited to the team attacking the opponents’ basket into which the ball has entered as follows:

  • A goal released from a free throw counts 1 point.

  • A goal released from the 2-point field goal area counts 2 points.

  • A goal released from the 3-point field goal area counts 3 points.

  • After the ball has touched the ring on a last free throw and is legally touched by an offensive or defensive player before it enters the basket, the goal counts 2 points.

16.2.2. If a player accidentally scores a field goal in his team’s basket, the goal counts 2 points and shall be recorded as having been scored by the captain of the opponents’ team on the playing court.

16.2.3. If a player deliberately scores a field goal in his team’s basket, it is a violation and the goal does not count.

16.2.4. If a player causes the entire ball to pass through the basket from below, it is a violation.

16.2.5. The game clock must indicate 0:00.3 (3 tenths of a second) or more for a player to gain control of the ball on a throw-in or on a rebound after the last free throw in order to attempt a shot for a field goal. If the game clock indicates 0:00.2 or 0:00.1 the only type of a valid field goal made is by tapping or directly dunking the ball.
















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Art. 17 Throw-in


17.1. Definition

17.1.1. A throw-in occurs when the ball is passed into the playing court by the out-of-bounds player taking the throw-in.

17.2. Procedure

17.2.1. An official must hand or place the ball at the disposal of the player taking the throw-in. He may also toss or bounce pass the ball provided that:

  • The official is no more than 4 m from the player taking the throw-in.

  • The player taking the throw-in is at the correct place as designated by the official.

17.2.2. The player shall take the throw-in at the place nearest to the infraction or where the game was stopped by the official, except directly behind the backboard.

17.2.3. At the beginning of all quarters and overtimes other than the first quarter, the throw-in shall be administered at the centre line extended, opposite the scorer's table.
The player taking the throw-in shall have one foot on either side of the centre line extended, opposite the scorer’s table, and shall be entitled to pass the ball to a team-mate at any place on the playing court.


17.2.4. When the game clock shows 2:00 minutes or less in the fourth quarter or overtime, following a time-out taken by the team that is entitled to the possession of the ball from its backcourt, the coach of that team has the right to decide whether the subsequent throw-in shall be administered from the throw-in line in the team’s frontcourt or from the team’s backcourt at the place nearest to where the ball was located when the game was stopped.


17.2.5. Following a personal foul committed by a player of the team in control of a live ball, or of the team entitled to the ball, the subsequent throw-in shall be administered at the place nearest to the infraction.


17.2.6. Following a technical foul, the subsequent throw-in shall be administered at the place nearest to where the ball was located when the technical foul was called, unless there is a jump ball situation or before the start of the first quarter.


17.2.7. Following an unsportsmanlike or disqualifying foul, the subsequent throw-in shall be administered from the throw-in line at the team’s frontcourt.


17.2.8. Following a fighting, the subsequent throw-in shall be administered as stated in Art. 39.


17.2.9. Whenever the ball enters the basket, but the field goal or the free throw is not valid, the subsequent throw-in shall be administered at the free-throw line extended.

17.2.10. Following a successful field goal or a successful last free throw:

  • Any player of the non-scoring team shall take the throw-in at any place behind that team’s endline. This is also applicable after an official hands or places the ball at the disposal of the player taking the throw-in after a time-out or after any interruption of the game following a successful field goal or a successful last free throw.

  • The player taking the throw-in may move laterally and/or backwards and the ball may be passed between team-mates behind the endline, but the 5 second count starts when the ball is at the disposal of the first player out-of-bounds.

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17.3. Rule


17.3.1. The player taking the throw-in shall not:

  • Take more than 5 seconds to release the ball.

  • Step into the playing court while having the ball in his hand(s).

  • Cause the ball to touch out-of-bounds, after it has been released on the throw-in.

  • Touch the ball on the playing court before it has touched another player.

  • Cause the ball to enter the basket directly.

  • Move from the designated throw-in place behind the boundary line laterally in one or both directions, exceeding a total distance of 1 m before releasing the ball. However, he is permitted to move directly backwards from the boundary line as far as circumstances allow.

17.3.2. During the throw-in other player(s) shall not:

  • Have any part of their bodies over the boundary line before the ball has been thrown-in across the boundary line.

  • Be closer than 1 m to the player taking the throw-in when the throw-in place has less than 2 m distance between the boundary line and any out-of-bounds obstructions.


17.3.3. When the game clock shows 2:00 minutes or less in the fourth quarter and in each overtime, and there is a throw-in, the official shall use an illegal boundary line crossing signal as a warning while administering the throw-in.

If a defensive player:

  • Moves any part of his body over the boundary line to interfere with a throw-in, or

  • Is closer than 1 m to the player taking the throw-in when the throw-in place has less than 2 m distance,

it is a violation and shall lead to a technical foul.

An infraction of Art. 17.3 is a violation.


17.4. Penalty

The ball is awarded to the opponents for a throw-in at the place of the original throw-in.

Art. 18 Time-out

18.1. Definition

A time-out is an interruption of the game requested by the coach or assistant coach.

18.2. Rule

18.2.1. Each time-out shall last 1 minute.

18.2.2. A time-out may be granted during a time-out opportunity.

18.2.3. A time-out opportunity begins when:

  • For both teams, the ball becomes dead, the game clock is stopped and the official has ended his communication with the scorer's table.

  • For both teams, the ball becomes dead following a successful last free throw.

  • For the non-scoring team, a field goal is scored.

18.2.4. A time-out opportunity ends when the ball is at the disposal of a player for a throw-in or for a first free throw.

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18.2.5. Each team may be granted:


  • 2 time-outs during the first half.

  • 3 time-outs during the second half with a maximum of 2 of these time-outs when the game clock shows 2:00 minutes or less in the fourth quarter.

  • 1 time-out during each overtime.

18.2.6. Unused time-outs may not be carried over to the next half or overtime.

18.2.7. A time-out is charged against the team whose coach first made a request unless the time-out is granted following a field goal scored by the opponents and without an infraction having been called.

18.2.8. A time-out shall not be permitted to the scoring team when the game clock shows 2:00 minutes or less in the fourth quarter and in each overtime and, following a successful field goal unless an official has interrupted the game.

18.3. Procedure

18.3.1. Only a coach or assistant coach has the right to request a time-out. He shall establish visual contact with the scorer or he shall go to the scorer’s table and ask clearly for a time-out, making the proper conventional sign with his hands.

18.3.2. A time-out request may be cancelled only before the scorer's signal has sounded for such a request.

18.3.3. The time-out period:

  • Begins when the official blows his whistle and gives the time-out signal.

  • Ends when the official blows his whistle and beckons the teams back on the playing court.

18.3.4. As soon as a time-out opportunity begins, the scorer shall sound his signal to notify the officials that a team has requested a time-out.

If a field goal is scored against a team which has requested a time-out, the timer shall immediately stop the game clock and sound his signal.

18.3.5. During the time-out and during an interval of play before the beginning of the second and fourth quarter or each overtime the players may leave the playing court and sit on the team bench and any person permitted to sit on the team bench may enter the playing court provided they remain within the vicinity of their team bench area.

18.3.6. If the request for the time-out is made by either team after the ball is at the disposal of the free-throw shooter for the first free throw, the time-out shall be granted if:

  • The last free throw is successful.

  • The last free throw, if not successful, is followed by a throw-in.

  • A foul is called between free throws. In this case the free throw(s) shall be completed, and the time-out shall be permitted before the new foul penalty is administered, unless otherwise stated in these rules.

  • A foul is called before the ball becomes live after the last free throw. In this case the time-out shall be permitted before the new foul penalty is administered.

  • A violation is called before the ball becomes live after the last free throw. In this case the time-out shall be permitted before the throw-in is administered.

In the event of consecutive sets of free throws and/or possession of the ball resulting from more than 1 foul penalty, each set is to be treated separately.

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Art. 19 Substitution


19.1. Definition

A substitution is an interruption of the game requested by the substitute to become a player.

19.2. Rule

19.2.1. A team may substitute a player(s) during a substitution opportunity.

19.2.2. A substitution opportunity begins when:

  • For both teams, the ball becomes dead, the game clock is stopped and the official has ended his communication with the scorer's table.

  • For both teams, the ball becomes dead following a successful last free throw.

  • For the non-scoring team, a field goal is scored when the game clock shows 2:00 minutes or less in the fourth quarter and in each overtime.

19.2.3. A substitution opportunity ends when the ball is at the disposal of a player for a throw-in or a first free throw.

19.2.4. A player who has become a substitute and a substitute who has become a player cannot respectively re-enter the game or leave the game until the ball becomes dead again, after a clock-running phase of the game, unless:

  • The team is reduced to fewer than 5 players on the playing court.

  • The player entitled to the free-throws as the result of the correction of an error is on the team bench after having been legally substituted.

19.2.5. A substitution shall not be permitted to the scoring team when the game clock is stopped following a successful field goal when the game clock shows 2:00 minutes or less in the fourth quarter and in each overtime unless an official has interrupted the game.

19.3. Procedure

19.3.1. Only a substitute has the right to request a substitution. He (not the coach or the assistant coach) shall go to the scorer’s table and ask clearly for a substitution, making the proper conventional sign with his hands, or sit on the substitution chair. He must be ready to play immediately.

19.3.2. A substitution request may be cancelled only before the scorer's signal has sounded for such a request.

19.3.3. As soon as a substitution opportunity begins, the scorer shall sound his signal to notify the officials that a request for a substitution has been made.

19.3.4. The substitute shall remain outside the boundary line until the official blows his whistle, gives the substitution signal and beckons him to enter the playing court.

19.3.5. The player being substituted is permitted to go directly to his team bench without reporting either to the scorer or the official.

19.3.6. Substitutions shall be completed as quickly as possible. A player who has committed 5 fouls or has been disqualified must be substituted immediately (taking no more than 30 seconds). If, in the judgement of an official, there is a delay of the game, a time-out shall be charged against the offending team. If the team has no time-out remaining, a technical foul for delaying the game may be charged against the coach, recorded as 'B'.

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19.3.7. If a substitution is requested during a time-out or during an interval of play other than the half-time interval, the substitute must report to the scorer before entering the game.


19.3.8. If the free-throw shooter must be substituted because he:

  • Is injured, or

  • Has committed 5 fouls, or

  • Has been disqualified,


the free throw(s) must be attempted by his substitute who may not be substituted again until he has played in the next clock-running phase of the game.

19.3.9. If the request for a substitution is made by either team after the ball is at the disposal of the free-throw shooter for the first free throw, the substitution shall be granted if:

  • The last free throw is successful.

  • The last free throw, if not successful, is followed by a throw-in.

  • A foul is called between free throws. In this case the free throw(s) shall be completed, and the substitution shall be permitted before the new foul penalty is administered, unless otherwise stated in these rules.

  • A foul is called before the ball becomes live after the last free throw. In this case the substitution shall be permitted before the new foul penalty is administered.

  • A violation is called before the ball becomes live after the last free throw. In this case the substitution shall be permitted before the throw-in is administered.

In the event of consecutive sets of free throws and/or possession of the ball resulting from more than 1 foul penalty, each set is to be treated separately.

Art. 20 Game lost by forfeit

20.1. Rule

A team shall lose the game by forfeit if:

  • The team is not present or is unable to field 5 players ready to play 15 minutes after the game is scheduled to begin.

  • Its actions prevent the game from being played.

  • It refuses to play after being instructed to do so by the crew chief.


20.2. Penalty

20.2.1. The game is awarded to the opponents and the score shall be 20 to 0. Furthermore, the forfeiting team shall receive 0 classification points.

20.2.2. For a 2-games (home and away) total points series (aggregate score) and for Play-Offs (best of 3), the team that forfeits in the first, second, or third game shall lose the series or Play-Offs by 'forfeit'. This does not apply for Play-Offs (best of 5 and best of 7).

20.2.3. If in a tournament the team forfeits for the second time, the team shall be disqualified from the tournament and the results of all games played by this team shall be nullified.







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Art. 21 Game lost by default


21.1. Rule

A team shall lose a game by default if, during the game, the team has fewer than 2 players on the playing court ready to play.


21.2. Penalty

21.2.1. If the team to which the game is awarded is ahead, the score shall stand as at the time when the game was stopped. If the team to which the game is awarded is not ahead, the score shall be recorded as 2 to 0 in its favour. The defaulting team shall receive 1 classification point.

21.2.2. For a 2-games (home and away) total point series (aggregate score), the team that defaults in the first or in the second game shall lose the series by 'default'.