Art.
4 Teams
4.1. Definition
4.1.1. A
team member is eligible to play when he has been authorised to play
for a team according to the regulations, including regulations
governing age limits, of the organising body of the competition.
4.1.2. A
team member is entitled to play when his name has been entered on the
scoresheet before the beginning of the game and as long as he has
neither been disqualified nor committed 5 fouls.
4.1.3. During
playing time, a team member is:
-
A player when he is on the playing court and is entitled to play.
-
A substitute when he is not on the playing court but he is entitled to play.
-
An excluded player when he has committed 5 fouls and is no longer entitled to play.
4.1.4. During
an interval of play, all team members entitled to play are considered
as players.
4.2. Rule
4.2.1. Each
team shall consist of:
-
No more than 12 team members entitled to play, including a captain.
-
A coach and, if a team wishes, an assistant coach.
-
A maximum of 7 accompanying delegation members who may sit on the team bench and have special responsibilities, e.g. manager, doctor, physiotherapist, statistician, interpreter, etc.
4.2.2. During
playing time 5 team
members
from each team shall be on the playing court and may be substituted.
4.2.3. A
substitute becomes a player and a player becomes a substitute when:
-
The official beckons the substitute to enter the playing court.
-
During a time-out or an interval of play, a substitute requests the substitution to the scorer.
4.3. Uniforms
4.3.1. The
uniform of all
team members
shall consist of:
-
Shirts of the same dominant colour front and back as the shorts. If shirts have sleeves they must end above the elbow. Long sleeved shirts are not permitted.
All
players must tuck their shirts into their playing shorts.
'All-in-ones' are permitted.
-
Shorts of the same dominant colour front and back as the shirts. The shorts must end above the knee.
-
Socks of the same dominant colour for all team members. Socks need to be visible.
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4.3.2. Each
team member shall wear a shirt numbered on the front and back with
plain numbers, of a colour contrasting with the colour of the shirt.
The
numbers shall be clearly visible and:
-
Those on the back shall be at least 20 cm high.
-
Those on the front shall be at least 10 cm high.
-
The numbers shall be at least 2 cm wide.
-
Teams may only use numbers 0 and 00 and from 1 to 99.
-
Players on the same team shall not wear the same number.
-
Any advertising or logo shall be at least 5 cm away from the numbers.
4.3.3. Teams
must have a minimum of 2 sets of shirts and:
-
The first team named in the schedule (home team) shall wear light-coloured shirts (preferably white).
-
The second team named in the schedule (visiting team) shall wear dark-coloured shirts.
-
However, if the 2 teams agree, they may interchange the colours of the shirts.
4.4. Other
equipment
4.4.1. All
equipment used by players must be appropriate for the game. Any
equipment that is designed to increase a player's height or reach or
in any other way give an unfair advantage is not permitted.
4.4.2. Players
shall not wear equipment (objects) that may cause injury to other
players.
-
The following are not permitted:
-
Finger, hand, wrist, elbow or forearm guards, helmets, casts or braces made of leather, plastic, pliable (soft) plastic, metal or any other hard substance, even if covered with soft padding.
-
Objects that could cut or cause abrasions (fingernails must be closely cut).
-
Hair accessories and jewellery.
-
The following are permitted:
-
Shoulder, upper arm, thigh or lower leg protective equipment if the material is sufficiently padded.
-
Arm and leg compression sleeves.
-
Headgear. It shall not cover any part of the face entirely or partially (eyes, nose, lips etc.) and shall not be dangerous to the player wearing it and/or to other players. The headgear shall not have opening/closing elements around the face and/or neck and shall not have any parts extruding from its surface.
-
Knee braces if they are properly covered.
-
Protector for an injured nose, even if made of a hard material.
-
Non-coloured transparent mouth guard.
-
Spectacles, if they do not pose a danger to other players.
-
Wrist- and headbands, maximum of 10 cm wide textile material.
-
Taping of arms, shoulders, legs etc.
-
Ankle braces.
All
players on the team must have all their arm and leg compression
sleeves, headgear, wrist- and headbands and tapings of the same solid
colour.
4.4.3. During
the game a player may wear shoes of any colour combination, but the
left and right shoe
must match. No flashing lights, reflective material or other
adornments are permitted.
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4.4.4. During
the game a player may not display any commercial, promotional or
charitable name, mark, logo or other identification including, but
not limited to, on his body, in his hair or otherwise.
4.4.5. Any
other equipment not specifically mentioned in this article must be
approved by the FIBA Technical Commission.
5.1. In
the event of injury to a player(s), the officials may stop the game.
5.2. If
the ball is live when an injury occurs, the official shall not blow
his whistle until the team in control of the ball has shot for a
field goal, lost control of the ball, withheld the ball from play or
the ball has become dead. If it is necessary to protect an injured
player, the officials may stop the game immediately.
5.3. If
the injured player cannot continue to play immediately (within
approximately 15 seconds) or, if he receives treatment, he must be
substituted unless the team is reduced to fewer than 5 players on the
playing court.
5.4. Coaches,
assistant coaches, substitutes, excluded players and accompanying
delegation members may
enter the playing court, only with the permission of an
official,
to attend to an injured player before he is substituted.
5.5. A
doctor may enter the playing court, without the permission of an
official if, in the doctor's judgement, the injured player requires
immediate medical treatment.
5.6. During
the game, any player who is bleeding or has an open wound must be
substituted. He may return to the playing court only after the
bleeding has stopped and the affected area or open wound has been
completely and securely covered.
5.7. If
the injured player or any player who is bleeding or has an open wound
recovers during a time-out taken by either team, before the scorer’s
signal for the substitution, that player may continue to play.
5.8. Players
who have been designated by the coach to begin the game or who
receive treatment between free throws may be substituted in the event
of an injury. In this case, the opponents are also entitled to
substitute the same number of players, if they so wish.
Art.
6 Captain:
Duties and powers
6.1. The
captain (CAP) is a player designated by his coach to represent his
team on the playing court. He may communicate in a courteous manner
with the officials during the game to obtain information
only
when the ball is
dead and the game clock is stopped.
6.2. The
captain shall inform the crew chief no later than 15 minutes
following the end of the game, if his team is protesting against the
result of the game and sign the scoresheet in the 'Captain's
signature in case of protest' column.
Art.
7 Coaches:
Duties and powers
7.1. At
least 40 minutes before the game is scheduled to begin, each coach or
his representative shall give the scorer a list with the names and
corresponding numbers of the team members who are eligible to play in
the game, as well as the name of the captain of the team, the coach
and the assistant coach. All team members whose names are entered on
the scoresheet are entitled to play, even if they arrive after the
beginning of the game.
7.2. At
least 10 minutes before the game is scheduled to begin, each coach
shall confirm his agreement with the names and corresponding numbers
of his team members and
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the
names of the coaches by signing the scoresheet. At the same time, he
shall indicate the 5 players to begin the game. The coach of team 'A'
shall be the first to provide this information.
7.3. The
coaches,
assistant coaches, substitutes, excluded players and accompanying
delegation
members are
the only persons permitted to sit on the team bench and
remain
within their team bench area. During
playing time all substitutes, excluded
players
and accompanying delegation members shall remain seated.
7.4. The
coach or the assistant coach may go to the scorer’s table during
the game to obtain statistical information only when the ball becomes
dead and the game clock is stopped.
7.5. The
coach may communicate in a courteous manner with the officials during
the game
to obtain information only when the ball is dead and the game clock
is stopped.
7.6. Either
the coach or the assistant coach, but only one of them at any given
time, is permitted to remain standing during the game. They may
address the players verbally during the game provided they remain
within their team bench area. The assistant coach shall not
communicate
with
the officials.
7.7. If
there is an assistant coach, his name must be entered on the
scoresheet before the beginning of the game (his signature is not
necessary). He shall assume all duties and powers of the coach if,
for any reason, the coach is unable to continue.
7.8. If
the captain leaves the playing court, the coach shall inform an
official of the number of the player who shall
act as captain on the playing court.
7.9. The
captain shall act as player coach if there is no coach, or if the
coach is unable to continue and there is no assistant coach entered
on the scoresheet (or the latter is unable to continue). If the
captain must leave the playing court, he may continue to act as
coach. If he must leave following a disqualifying foul, or if he is
unable to act as coach because of injury, his substitute as captain
may replace him as coach.
7.10. The
coach shall designate the free-throw shooter of his team in all cases
where the free-throw shooter is not determined by the rules.
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